In this paper we present an analysis of the academic landscape of games research from the last 15 years. We employed a data driven approach utilizing co-word and co-venue analysis on 48 core venues to identify 20 major research themes and 7 distinct communities, with a total of 8,207 articles and 21,552 unique keywords being analyzed. Strategic diagrams and network maps are applied to visualize and further understand interrelationships and underlying trends within the field.