Publications

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. Towards Affective Drone Swarms in Public Spaces. PubRob 2018, 2018.

PDF Project

. The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games. RecSys, 2018.

Preprint Project

. Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CIG, 2018.

Preprint Project

. Towards Affective Drone Swarms: A Preliminary Crowd-Sourced Study. Arxiv preprints, 2018.

Preprint Project

. Hand Gesture Controlled Drones: An Open Source Library. ICDIS, 2018.

PDF Project

. Seagull: A bird’s-eye view of the evolution of technical games research. Entertainment Computing, 2018.

PDF Project

. Interactive Visualization for Understanding of Attention Patterns. Eye Tracking and Visualization, 2017.

PDF

. Player Skill Decomposition in Multiplayer Online Battle Arenas. Meaningful Play, 2016.

Preprint Project

. G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. DiGRA-FDG, 2016.

PDF Project

. Modeling warmth and competence in virtual characters. IVA, 2015.

PDF

. Games Research Today: Analyzing the Academic Landscape 2000-2014. FDG, 2015.

PDF

. Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. FDG, 2015.

PDF Project

. Analytics-Based AI Techniques for a Better Gaming Experience. Game AI Pro 2, 2015.

PDF

. Bootstrapping Simulation-Based Algorithms with a Suboptimal Policy. ICAPS, 2014.

PDF Project

. Bootstrapping Monte Carlo Tree Search with an imperfect heuristic. ECML/PKDD, 2012.

PDF Project

. CAPIR: Collaborative Action Planning with Intention Recognition. AIIDE, 2011.

PDF Project